I'm a doctor, not a mechanic

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  • ...x class hierarchy similar to the [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy]].
    6 KB (431 words) - 12:48, 14 November 2009

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  • ...dded in here eventually. One of the things I don't like about the way the class hierarchies have been built is that quite often a subclass exists purely to ...example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that there's a
    19 KB (1,790 words) - 00:29, 28 May 2007
  • .... In OOP, each has a parent and possibly children classes. Unreal uses the class [[Legacy:Object|Object]] as the root of the hierarchy. See [[Wikipedia:Hier This version of Unreal Tournament adds significantly to the class tree due to new game types and hordes of default mutators.
    3 KB (394 words) - 03:02, 23 January 2007
  • This is the full class tree of all classes in the [[Legacy:EnhancedItems|EnhancedItems]] package a * [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy (UT)]]
    5 KB (366 words) - 04:18, 17 November 2009
  • This is the full class tree of all classes in the [[Legacy:EWindow|EWindow]] package and their sup * [[Legacy:UWindow Class Hierarchy|UWindow Class Hierarchy]]
    2 KB (142 words) - 04:14, 17 November 2009
  • ''Object'', the root class. All other classes are more or less directly derived from Object. ...(a texture map), TextBuffer (a chunk of text), Class (which describes the class of other objects) or [[Legacy:Actor (UT)|Actor (UT)]] (basically everything
    6 KB (732 words) - 20:45, 10 February 2004
  • ...tree of the Actor components see [[Legacy:Actor Class Hierarchy (P2)|Actor Class Hierarchy (P2)]]. If you want to add information on a [[Legacy:Postal 2|Postal 2]] class:
    7 KB (691 words) - 18:52, 24 May 2007
  • UWindowBase is the parent class of objects used to create the Windows-style interface (windows, widgets, di See [[Legacy:GUI|GUI]] for a similar class in [[Legacy:UT2003|UT2003]].
    3 KB (378 words) - 03:00, 12 May 2003
  • UWindowWindow is the base class of any visible objects in UT's menu system including the ingame speech menu ...(float Delta) : Similar to the Tick function of the [[Legacy:Actor|Actor]] class.
    15 KB (2,069 words) - 13:39, 29 January 2013
  • * [[Legacy:UWindow Class Hierarchy|UWindow Class Hierarchy]]
    1 KB (156 words) - 04:27, 8 December 2003